What is bland about overwatch? It is one of the most visibly optimized games on the market, and while comp/qp/arcade can get tiring, and the events don’t provide something for every audience as far as gamemodes go (because all of those are legitimate arguments that I can agree with), the workshop lets you rewrite things like that. You don’t like something about a gamemode? Change it. You have an idea for a new way to play the game? Make it. This solves a lot of the repetitive blandness that players experienced and drove a large portion of the player base away. In my opinion, this is the first step blizzard is taking into building overwatch into the game it was meant to be. There had always been a lot of hype around the game because people saw what it could be, but as time passed, ugly truths reared their heads, and the game devs were too slow in fixing a lot of these problems driving off a lot of their player base. The game devs have been on the forums and in streams recently talking about what they have planned for the game, and while i can’t tell you everything they have mentioned off the top of my head, some examples are role queue and role specific sr, along with the most heroes lined up and ready to be put into the game that they have ever had.