The Current state of Fortnite is all about SMGs and Explosives. The overall theme of the game is to make Building easier for the slow players, while at the same time making it less effective. Epic wants to compress the skill gap for the benefit of the lesser skilled players. Which in my opinion is not the best idea. As we all know what they have done is buff the SMGs and add in more powerful ones, such as the Sub-machine Gun, and the P90. Also they have lessened the Shotgun crit multipliers meaning you are rewarded less for more accurate shots.
For Shotguns, they reduced the speed at which you can equip them. This means then a player is going to 1 by 1 heal, you can no longer replace one of there wall and window it so you can quickly shoot in and kill them. Instead, what happens now is that you will get shot because the other person already has there shotgun out and ready because you need to edit first, then wait the shotgun cool down, then you can not fire because they have already killed you. Overall, the better player who just lit up an opponent was now killed because of the smaller and smaller skill gap in Fortnite Battle Royal.
For Building, they added turbo building which made the game easier for players who are spam building and in reality, have no clue what they are doing. although turbo building is good for build fights, a player can avoid all shots on them just by spam building walls in the general direction of the incoming shots. I think turbo building was a good addition, but I think the times of placement should be slowed a little bit to stop low skilled players from winning fights they shouldn’t. Also, base health of wood was reduced to 80.
For SMGs, they keep getting added into the game without enough testing, or that’s what it feels like. It was obvious that the P90 was extremely OP, and was nerfed. But why did it come out the way it was? Maybe there was not enough testing. Its kind of like the first hour of the release of the R8 Revolver in CS:GO. To add on, all SMGs got buffed when the base health on wood was reduced. It just made SMG spam take less ammo to use, making it a more viable option. Also, SMGs are so easy to use in the left click meta. With either a large magazine or fast fire rate, all a no skilled player needs to do is aim at you through a wall. Eventually they will kill you, and you cant stop them.
For Explosives, the explosion radius was increased making, even one, C4 better than every. This means, when building up on someone it is very easy to be countered when building. C4 was nerfed, but the nerf only changed the amount at you could find. What does that help? All you need is one C4. what they should do is make the explosion radius smaller so a low skilled player cant beat a semi-pro builder. Also a grenade launcher is very difficult to counter in the first place due to its unpredictability with the bouncing shots. This combined with the radius buff makes countering one nearly impossible. The RPG on the other had is decently balanced. This is because the rockets move slow. This allows the player to locate the missile and place walls where necessary. Although the RPG can be used as a risky shotgun, many players, I face, do not use the RPG as a shotgun. Overall though, building on players with explosives is very difficult.
All in all, Epic game is trying to lessen the skill gap to make players who aren’t as good, better than they should be. And personally, I’d rather be playing Season 3. The skill gap is leaving us behind, the game is changing into some game that people play because of the Hype behind it. It feels like a chore to play rather than fun.
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